Independent games. Arcade roots.

Tokidoki Studios makes independent games inspired by arcade classics. Currently in development: Pachinvaders, a mix of pachinko and Space Invaders.

Development notes

This update adds bonus rounds, an optional tutorial and daily and weekly challenges, with more work on the menus and controller support. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.

What changed in v0.1.62

October 13, 2026

Bonus Rounds

  • There's a new bonus round after wave five. A group of gold enemies comes up through the pegs, and every one you take out adds two balls to your reserve.
  • Basic shots are free during the bonus round, even if your reserve is empty. Clear all 50 enemies for 100 extra balls. The third escape ends it, and you keep what you earned.

Learning and Progression

  • Added an optional Learn to Play tutorial from the main menu.
  • Daily and weekly challenges give you another way to earn credits from normal runs.

Controls and Presentation

  • Controller rumble is in, with a strength slider and a test button in Options. Availability depends on your controller, platform and browser.
  • The background grid reacts to balls, enemies and explosions. You can adjust the effect in Options.
  • Cleaned up the HUD, card details, menu focus and slider spacing. A parked mouse pointer no longer takes over a card choice when you're using a controller.

Since the game is still in development, runs suspended in an older build won’t carry into a new one. Your upgrades, credits, Player Rank and unlocked worlds are kept.

Read the full v0.1.62 devlog

Earlier experiments

Cellular Barrage game artwork

Cellular Barrage

A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.

Play Cellular Barrage

Project Mach V

A weekend racing prototype: winding roads, traffic to dodge, and a rival to outrun.

Play Project Mach V

About the studio

Tokidoki Studios is an independent game studio founded by Kevin Mitchell. I make games here that draw on the arcade games I grew up playing.

Pachinvaders is my main project. It started with Cellular Barrage, and I’ve been building on it with help from people playing the builds and sending feedback.

I post progress on Bluesky. You can find the games on itch.io.