Independent game development
Games I grew up with.
Ideas I want to try.
I'm Kevin Mitchell. Tokidoki Studios is where I'm working on my own games, starting with a mix of pachinko and Space Invaders.
See what I’m working on ↓
The games
Games & experiments
Roguelite demo v0.0.22 · In development
Pachinvaders.
Pachinko meets
Space Invaders,
flipped upside down.
Drop balls through a field of pegs to hit enemies climbing toward your core. Earn XP to pick cards during the run, survive nine waves and a boss, then use the credits from your score to unlock upgrades for next time.
Play the demo ↗Browser · Windows · macOS Available on itch.io
THE ROGUELITE DEMO01 /

Drop balls. Stop the invaders.Gameplay screenshot · September 2026
↳Let me know how it plays. I'm working on the roguelite mode first. Enemy movement, the boss, and card balance still need work. If something feels off or an enemy gets stuck, leave a comment on itch.io.
Development update · October 4, 2026
What's changed
in v0.0.22
I've been working on enemy movement and making the run easier to read. Here's what's changed since v0.0.16.
- New 2 HP triangles pause for a 0.45-second warning, then dash through pegs without breaking them.
- Blue XP motes travel toward the RUN XP bar when you earn XP.
- The wider Upgrade Hub gives your collection more room, with more cards across on wider screens.
- Card choices and run results are clearer, so it's easier to see what you're picking and how the run went.
- Clearer effects settings make it easier to adjust the presentation.
- Dash still defaults to holding LT / L2 / ZL plus a direction.
The loop is still nine waves and a boss. I'm still tuning movement and card balance, so let me know how it plays on itch.io.
Read the v0.0.22 devlog ↗
The game-jam beginning
Cellular Barrage
Defend a bloodstream with ricocheting shots. Created for the GameDev.tv Game Jam 2025, this is the experiment that grew into Pachinvaders.
Play the original ↗
A different kind of arcade
Project Mach V
A weekend racing prototype with winding roads, traffic to dodge, and a rival to outrun. Something different to work on between Pachinvaders updates.
Explore the prototype ↗
About Tokidoki
About
Tokidoki Studios
I'm Kevin Mitchell, and Tokidoki Studios is the name I use for my game projects. I'm taking ideas from games I enjoy and seeing what I can make out of them.
Pachinvaders grew out of Cellular Barrage, a game-jam project. It's become the main thing I'm working on, with smaller experiments alongside it.
Find my games on itch.io ↗
Follow the work in progress
See what’s next.
I post progress and new builds on Bluesky.
Follow on Bluesky ↗