October 13, 2026
Bonus Rounds
- There's a new bonus round after wave five. A group of gold enemies comes up through the pegs, and every one you take out adds two balls to your reserve.
- Basic shots are free during the bonus round, even if your reserve is empty. Clear all 50 enemies for 100 extra balls. The third escape ends it, and you keep what you earned.
Learning and Progression
- Added an optional Learn to Play tutorial from the main menu.
- Daily and weekly challenges give you another way to earn credits from normal runs.
Controls and Presentation
- Controller rumble is in, with a strength slider and a test button in Options. Availability depends on your controller, platform and browser.
- The background grid reacts to balls, enemies and explosions. You can adjust the effect in Options.
- Cleaned up the HUD, card details, menu focus and slider spacing. A parked mouse pointer no longer takes over a card choice when you're using a controller.
Since the game is still in development, runs suspended in an older build won’t carry into a new one. Your upgrades, credits, Player Rank and unlocked worlds are kept.
Read the full v0.1.62 devlog