Tokidoki Studios makes independent games inspired by arcade classics. Currently in development: Pachinvaders, a mix of pachinko and Space Invaders.
In development · Demo v0.1.5
Pachinvaders
Pachinko meets Space Invaders, flipped upside down.
Drop balls through pegs to stop enemies reaching your core. Choose cards as you go, fight through five worlds, and spend your credits on upgrades for the next run.
Play in your browser, or download for Windows and Mac.
From the demo. Five worlds, nine waves and a boss in each.
Development notes
Enemy movement and card balance are getting the most attention. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.
What changed in v0.1.5
October 7, 2026
Choose a player name before your first score uploads, or keep GUEST. Change it later from the main menu.
Online-best messages check the leaderboard again. A removed score can remain your local best without being described as still online.
Card selection stops when you release the stick, D-pad or arrow key, including when a reward opens while you’re moving.
Suspended-run confirmation buttons no longer overlap when selected or hovered.
Fullscreen and 16:9 windowed options keep framing consistent across gameplay and menus.
A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.
Tokidoki Studios is an independent game studio founded by Kevin Mitchell. I make games here that draw on the arcade games I grew up playing.
Pachinvaders is my main project. It started with Cellular Barrage, and I’ve been building on it with help from people playing the demos and sending feedback.
I post progress on Bluesky. You can find the games on itch.io.