Independent game development

Games I grew up with.
Ideas I want to try.

I'm Kevin Mitchell. Tokidoki Studios is where I'm working on my own games, starting with a mix of pachinko and Space Invaders.

See what I’m working on

The games

Games & experiments

Let me know how it plays. I'm working on the roguelite mode first. Enemy movement, the boss, and card balance still need work. If something feels off or an enemy gets stuck, leave a comment on itch.io.

Development update · October 7, 2026

What's changed
in v0.1.5

v0.1.5 is up for browser, Windows and Mac. These updates focus on names, online scores and menu controls.

  • Choose a player name before your first score uploads, or keep GUEST. You can change it later from the main menu.
  • Online-best messages now check the leaderboard again. If a score is removed, the game keeps your local best without claiming it is still online.
  • Card selection stops when you release the stick, D-pad or arrow key, including when a reward opens while you're moving.
  • The suspended-run confirmation buttons no longer overlap when selected or hovered.
  • Fullscreen and 16:9 windowed display options, with consistent framing across gameplay and menus.

The demo includes five worlds, in-run cards, permanent upgrades and suspended runs. Enemy movement and card balance are still being worked on.

Release notes and downloads
Cellular Barrage game artwork

The game-jam beginning

Cellular Barrage

Defend a bloodstream with ricocheting shots. Created for the GameDev.tv Game Jam 2025, this is the experiment that grew into Pachinvaders.

Play the original

A different kind of arcade

Project Mach V

A weekend racing prototype with winding roads, traffic to dodge, and a rival to outrun. Something different to work on between Pachinvaders updates.

Explore the prototype

About Tokidoki

About
Tokidoki Studios

I'm Kevin Mitchell, and Tokidoki Studios is the name I use for my game projects. I'm taking ideas from games I enjoy and seeing what I can make out of them.

Pachinvaders grew out of Cellular Barrage, a game-jam project. It's become the main thing I'm working on, with smaller experiments alongside it.

Find my games on itch.io