Independent games. Arcade roots.

Tokidoki Studios makes independent games inspired by arcade classics. Currently in development: Pachinvaders, a mix of pachinko and Space Invaders.

Development notes

This build tightens up the controls, gives you more balls and adds a first pass at world colors. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.

What changed in v0.1.42

October 12, 2026

Control Updates

  • Keyboard and controller movement got an overhaul, so the launcher should feel a lot more accurate. It stops right where you let go.
  • For slow, precise aim, hold either bumper on a controller, or S / Down on keyboard.
  • Dash is on either trigger, or W / Up on keyboard, and goes the way you’re moving.
  • I tweaked the mouse so a light bump doesn’t grab the launcher anymore.

Gameplay Improvements

  • You start World 1 with 130 balls instead of 100.
  • Your ball count now sits next to the launcher. You can change where it shows in the Options menu.
  • Shot Guide is a dashed line now.
  • Salvage gives you bonus balls with every kill. Ball Surge gives more balls than before, and both have Epic and Legendary versions.
  • Balls bounce off the core shield instead of flying off the top of the screen.

Visual Updates

  • First pass at unique colors for each world.
  • Revamped boss attacks to always be orange-red so they stand out.
  • Small visual tweaks to the side panels.

Since the game is still in development, runs suspended in an older build won’t carry into a new one. Your upgrades, credits, Player Rank and unlocked worlds are kept.

Release page and downloads

Earlier experiments

Cellular Barrage game artwork

Cellular Barrage

A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.

Play Cellular Barrage

Project Mach V

A weekend racing prototype: winding roads, traffic to dodge, and a rival to outrun.

Play Project Mach V

About the studio

Tokidoki Studios is an independent game studio founded by Kevin Mitchell. I make games here that draw on the arcade games I grew up playing.

Pachinvaders is my main project. It started with Cellular Barrage, and I’ve been building on it with help from people playing the builds and sending feedback.

I post progress on Bluesky. You can find the games on itch.io.