Independent game development

Games I grew up with.
Ideas I want to try.

I'm Kevin Mitchell. Tokidoki Studios is where I'm working on my own games, starting with a mix of pachinko and Space Invaders.

See what I’m working on

The games

Games & experiments

Let me know how it plays. I'm working on the roguelite mode first. Enemy movement, the boss, and card balance still need work. If something feels off or an enemy gets stuck, leave a comment on itch.io.

Development update · September 30, 2026

What's changed
in the demo

I've been working on how the game feels when balls hit enemies and pegs. This update adds brighter effects, more depth to the artwork, eyes that react to damage, and new music and sound effects.

  • Stronger squares and circles take more than one hit. Hits knock enemies back, and damaged enemies speed up slightly when they start climbing again.
  • Card choices come from XP during the run. You can spend credits to reroll them or save those credits for permanent upgrades.
  • The core shields, ball dropper, and power-shot HUD have been updated to make them easier to read. Overdrive now has effects as it fills.
  • Physics movement is the default for now. You can switch to Directed in the pause menu and compare them. I'm still tuning both.

The loop is nine waves, then a boss, then a new peg layout for the next world. I want to get that feeling good before adding more worlds and a separate arcade mode.

Cellular Barrage game artwork

The game-jam beginning

Cellular Barrage

Defend a bloodstream with ricocheting shots. Created for the GameDev.tv Game Jam 2025, this is the experiment that grew into Pachinvaders.

Play the original

A different kind of arcade

Project Mach V

A weekend racing prototype with winding roads, traffic to dodge, and a rival to outrun. Something different to work on between Pachinvaders updates.

Explore the prototype

About Tokidoki

About
Tokidoki Studios

I'm Kevin Mitchell, and Tokidoki Studios is the name I use for my game projects. I'm taking ideas from games I enjoy and seeing what I can make out of them.

Pachinvaders grew out of Cellular Barrage, a game-jam project. It's become the main thing I'm working on, with smaller experiments alongside it.

Find my games on itch.io