Independent games. Arcade roots.

Tokidoki Studios makes independent games inspired by arcade classics. Currently in development: Pachinvaders, a mix of pachinko and Space Invaders.

Development notes

Enemy movement and card balance are getting the most attention. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.

What changed in v0.1.5

October 7, 2026

  • Choose a player name before your first score uploads, or keep GUEST. Change it later from the main menu.
  • Online-best messages check the leaderboard again. A removed score can remain your local best without being described as still online.
  • Card selection stops when you release the stick, D-pad or arrow key, including when a reward opens while you’re moving.
  • Suspended-run confirmation buttons no longer overlap when selected or hovered.
  • Fullscreen and 16:9 windowed options keep framing consistent across gameplay and menus.
Release page and downloads

Earlier experiments

Cellular Barrage game artwork

Cellular Barrage

A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.

Play Cellular Barrage

Project Mach V

A weekend racing prototype: winding roads, traffic to dodge, and a rival to outrun.

Play Project Mach V

About the studio

Tokidoki Studios is an independent game studio founded by Kevin Mitchell. I make games here that draw on the arcade games I grew up playing.

Pachinvaders is my main project. It started with Cellular Barrage, and I’ve been building on it with help from people playing the demos and sending feedback.

I post progress on Bluesky. You can find the games on itch.io.