Independent game development
Games I grew up with.
Ideas I want to try.
I'm Kevin Mitchell. Tokidoki Studios is where I'm working on my own games, starting with a mix of pachinko and Space Invaders.
See what I’m working on ↓
The games
Games & experiments
Roguelite demo v0.1.5 · In development
Pachinvaders.
Pachinko meets
Space Invaders,
flipped upside down.
Drop balls through a field of pegs to hit enemies climbing toward your core. Earn XP to pick cards during the run. Fight through five worlds, each with nine waves and a boss, then use the credits from your score to unlock upgrades for next time.
Play the demo ↗Browser · Windows · macOS Available on itch.io
THE ROGUELITE DEMO01 /

Drop balls. Stop the invaders.Gameplay
↳Let me know how it plays. I'm working on the roguelite mode first. Enemy movement, the boss, and card balance still need work. If something feels off or an enemy gets stuck, leave a comment on itch.io.
Development update · October 7, 2026
What's changed
in v0.1.5
v0.1.5 is up for browser, Windows and Mac. These updates focus on names, online scores and menu controls.
- Choose a player name before your first score uploads, or keep GUEST. You can change it later from the main menu.
- Online-best messages now check the leaderboard again. If a score is removed, the game keeps your local best without claiming it is still online.
- Card selection stops when you release the stick, D-pad or arrow key, including when a reward opens while you're moving.
- The suspended-run confirmation buttons no longer overlap when selected or hovered.
- Fullscreen and 16:9 windowed display options, with consistent framing across gameplay and menus.
The demo includes five worlds, in-run cards, permanent upgrades and suspended runs. Enemy movement and card balance are still being worked on.
Release notes and downloads ↗
The game-jam beginning
Cellular Barrage
Defend a bloodstream with ricocheting shots. Created for the GameDev.tv Game Jam 2025, this is the experiment that grew into Pachinvaders.
Play the original ↗
A different kind of arcade
Project Mach V
A weekend racing prototype with winding roads, traffic to dodge, and a rival to outrun. Something different to work on between Pachinvaders updates.
Explore the prototype ↗
About Tokidoki
About
Tokidoki Studios
I'm Kevin Mitchell, and Tokidoki Studios is the name I use for my game projects. I'm taking ideas from games I enjoy and seeing what I can make out of them.
Pachinvaders grew out of Cellular Barrage, a game-jam project. It's become the main thing I'm working on, with smaller experiments alongside it.
Find my games on itch.io ↗
Follow the work in progress
See what’s next.
I post progress and new builds on Bluesky.
Follow on Bluesky ↗