Independent game development

Games I grew up with.
Ideas I want to try.

I'm Kevin Mitchell. Tokidoki Studios is where I'm working on my own games, starting with a mix of pachinko and Space Invaders.

See what I’m working on

The games

Games & experiments

Let me know how it plays. I'm working on the roguelite mode first. Enemy movement, the boss, and card balance still need work. If something feels off or an enemy gets stuck, leave a comment on itch.io.

Development update · October 6, 2026

What's changed
in v0.1.0

v0.1.0 is up for browser, Windows and Mac. I've been working through combat, cards and the things around a run that still felt rough.

  • Five worlds with different peg layouts, music and boss colors. The demo now ends after World 5.
  • Save & Quit lets you take a break and continue where you left off.
  • Enemies and the boss move to the music, with bigger bops on stronger beats.
  • Tougher enemies give more XP, with beefier hit effects. Explosion fragments now bounce off pegs.
  • More permanent cards, clearer descriptions and a cleaner reward screen.
  • Reworked Controls, Options, pause and results screens, plus menu music that fades in.

Each world is still nine waves and a boss. Enemy movement and card balance are still being worked on. Let me know how the later worlds feel, or if anything gets stuck.

Read the v0.1.0 devlog
Cellular Barrage game artwork

The game-jam beginning

Cellular Barrage

Defend a bloodstream with ricocheting shots. Created for the GameDev.tv Game Jam 2025, this is the experiment that grew into Pachinvaders.

Play the original

A different kind of arcade

Project Mach V

A weekend racing prototype with winding roads, traffic to dodge, and a rival to outrun. Something different to work on between Pachinvaders updates.

Explore the prototype

About Tokidoki

About
Tokidoki Studios

I'm Kevin Mitchell, and Tokidoki Studios is the name I use for my game projects. I'm taking ideas from games I enjoy and seeing what I can make out of them.

Pachinvaders grew out of Cellular Barrage, a game-jam project. It's become the main thing I'm working on, with smaller experiments alongside it.

Find my games on itch.io